AI Insights · Timothy · July 2022
Top 5 Disney Games on Android in Poland: Q2 2022
Explore the performance trends of the top 5 Disney games on Android in Poland during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top 5 Disney games on Android in Poland showed varying trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower offers a detailed look at these metrics.
LEGO® Star Wars™: TFA from Warner Bros. International Enterprises saw its weekly revenue peak at around $203 in mid-April, before fluctuating and ending the quarter at approximately $125. Weekly downloads reached a high of 3.4K in mid-April and then gradually declined, stabilizing at around 2K by the end of June. The game’s weekly active users rose to about 6.4K in mid-April and then showed a slight decline, closing the quarter at around 4.6K.
ELECTRONIC ARTS's Star Wars™: Galaxy of Heroes experienced significant revenue fluctuations, peaking at approximately $8.6K in early May and ending the quarter at around $3.7K. Weekly downloads saw a peak of 2.7K in early May and remained relatively low thereafter, with a slight increase to 1.4K by the end of June. Active users remained robust, averaging around 60K throughout the quarter, and ending at nearly 64K.
Disney Coloring World by StoryToys had modest weekly revenue, peaking at $64 in mid-April and tapering off to $20 by the end of June. Downloads saw a significant drop from 2.6K at the end of March to around 500 by late June. Active users followed a similar trend, decreasing from 3K to roughly 800 over the quarter.
Another title from StoryToys, LEGO® DUPLO® MARVEL, showed consistent revenue, with a notable peak of $93 at the end of June. Downloads were highest at the end of June, reaching 945, while active users fluctuated slightly, ending the quarter at around 1.5K.
Marvel Contest of Champions by Kabam Games, Inc. had its weekly revenue peak at approximately $7K in late June, following significant fluctuations throughout the quarter. Downloads remained relatively stable, ranging from 600 to 1.1K. Active users saw a gradual decline from 5.2K at the end of March to about 4.1K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.